Tuesday 15 January 2013

What’s Wrong with D&D 4E Combat? How Does Enhanced 4E make it Better?


Combat in D&D 4E is Just Too Slow

So in Enhanced 4E we make DnD 4E combat faster. In our testing, the Combat in Motion ruleset increased the number of melee attacks per round by nearly 50%, meaning more opportunities to strike and do damage, and faster resolution of melee confrontations. Ranged attackers were also able to fire in circumstances where they would not have had opportunity to do so under the standard D&D 4E rules alone, making the shots they could take more effective.

Other actions documented in Combat in Motion empower entire forces to act at once. Multiple actions can be made in rapid succession on a single turn.

However, the rules of Combat in Motion have an even greater impact upon the perception of game speed. Much of player frustration in combat can be attributed to the impotence players feel while other players or monsters are taking turns. Even when a player is attacked directly in standard 4E, that player can do nothing. Each player simply waits passively (and too-often, inattentively) while time slowly drags on---until that brief moment arrives once again when he or she can take another turn.

Combat in Motion empowers all players to act at almost any time on any turn---not by adding any more immediate or opportunity actions to the game---but by giving players the flexibility to choose when to take the actions they already have.

When players are involved in the entire combat round, they perceive themselves as active participants at all times---no longer passively waiting through most of the game for their turns to arrive. The time between turns matters far less.

Enhanced4E: Combat in Motion for 4th Edition D&D---patience is no longer required.


Enhanced 4E: Combat in Motion is available in print and eBook formats from Enhanced4E.com and is now also available from DriveThruRPG.